After defining project activities, the next step in schedule development is to determine how these activities are related — the logical relationships — and to represent them visually using network diagrams.
Together, they form the blueprint of project sequencing, showing how work will flow from start to finish.
A logical relationship describes the dependency or connection between two project activities that dictates the order in which they must be performed.
These relationships ensure the project schedule is realistic, coordinated, and aligned with how the work must actually occur.
Example:
You can’t test a system before it’s built — that’s a logical dependency.
There are four primary types of logical relationships used in project scheduling tools (like MS Project or Primavera):
| Type | Abbreviation | Description | Example |
|---|---|---|---|
| Finish-to-Start (FS) | Most common | The successor activity cannot start until the predecessor finishes. | “Build wall” must finish before “Paint wall” can start. |
| Start-to-Start (SS) | The successor cannot start until the predecessor starts. | “Write report” and “Design layout” can start together. | |
| Finish-to-Finish (FF) | The successor cannot finish until the predecessor finishes. | “Testing” must finish when “Bug fixing” finishes. | |
| Start-to-Finish (SF) | Rare | The successor cannot finish until the predecessor starts. | “Old system support” ends only after “New system” begins. |
These relationships control the sequence, timing, and overlaps between tasks.
In real-world projects, dependencies are not always immediate. You can adjust them using leads and lags.
| Term | Definition | Example |
|---|---|---|
| Lead | The successor activity starts earlier than normally allowed. | Begin “Testing” two days before “Development” finishes. |
| Lag | A delay is introduced between the predecessor and successor. | Wait 3 days after “Pour concrete” before “Painting.” |
Leads and lags make the network more realistic by capturing true timing relationships.
A Network Diagram is a visual representation of project activities and their logical relationships.
It’s also known as a Project Network, Precedence Diagram, or Activity-on-Node (AON) diagram.
It shows:
| Type | Description | Common Use |
|---|---|---|
| Activity-on-Node (AON) | Activities are represented as boxes (nodes) connected by arrows that show dependencies. | Most modern scheduling tools (e.g., MS Project). |
| Activity-on-Arrow (AOA) | Activities are represented by arrows, and nodes show start and finish points. | Traditional PERT or CPM charts. |
Example (Activity-on-Node):
[A] Design → [B] Develop → [C] Test → [D] Deploy
| Component | Description |
|---|---|
| Node (Activity Box) | Represents a single task or activity. |
| Arrow (Link Line) | Indicates the logical relationship (dependency). |
| Start Node / End Node | Marks the beginning and end of the project flow. |
| Path | A sequence of connected activities from start to finish. |
| Critical Path | The longest path through the network — determines the project’s duration. |
| ID | Activity | Dependency | Type |
|---|---|---|---|
| A | Gather Requirements | — | — |
| B | Design UI | A | FS |
| C | Develop Website | B | FS |
| D | Test Website | C | FS |
| E | Launch Website | D | FS |
Network Flow (AON):
[A] → [B] → [C] → [D] → [E]
This simple chain shows a pure Finish-to-Start sequence — each task begins only after the previous one ends.
| Relationship Type | Code | Example | Usage Frequency |
|---|---|---|---|
| Finish-to-Start | FS | Build → Paint | Most common |
| Start-to-Start | SS | Write → Edit | Common |
| Finish-to-Finish | FF | Test → Fix | Moderate |
| Start-to-Finish | SF | Shift change | Rare |
Logical relationships define how work moves from one task to another, while network diagrams make that flow visible.
Together, they transform a simple task list into a structured, time-aware plan.
A well-built network diagram doesn’t just show when things happen — it shows why they happen in that order, which is the foundation of effective project scheduling and control.
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